Each Hero belongs to one of the three classes.
The Hero class is determined by the three basic skills (displayed in the upper part of the Hero Skills window) and the Specialties.
There are five branches of Skills (Specialties) in each class. One branch is determined by the Hero primary Speciality, and two more branches for studying can be chosen by a player.
Each branch contains 6 Skills.
Some Skills are passive and some – give spells.
Branch name (Speciality) | Hero primary Speciality | Branch Skills (Specialities) | ||
---|---|---|---|---|
Paladin | Fortifications Protection – passive skill Enemy Failure– passive skill Protection - passive skill Ally’s Protection - passive skill Monsters Suppression - spell All Mages Weakness - spell Enemy Weakness - spell | |||
Warrior | Army Strength Strength to Ally Forgive Renegade Kill the wounded – spell Carriers Endurance - spell Fortune - spell Total Pursuit - spell | |||
Saboteur | Merchants Diversion - spell Construction Sabotage - spell Towers Diversion - spell Production Diversion - spell Explorers Diversion - spell Mirrors and Counterspies Diversion - spell Trainings Diversion - spell | |||
Scout | Artefact Hunter Explorers Speed-up Distant Espionage Distant Observation Patrol - spell Explorer's Eye - spell March Spies - spell | |||
Peacemaker (only on Mining servers) | Cautious Seizure Enemy Experience Decrease Monsters Slayer Pursuers Weakness - spell Total Weakness - spell Universal Failure - spell Refusal to Serve - spell | |||
Destructor (only on Military servers) | Pillage Pillage Trophies Collection Trojan Horse - spell Ram - spell Curse of Code of Honour - spell Temple Diversion - spell |
Branch name (Speciality) | Hero primary Speciality | Branch Skills (Specialities | ||
---|---|---|---|---|
Miner | Hideout Cultivation - spell Mountains Tools - spell Terrain Penalty Removal - spell Chemical Synthesis - spell Warehouses Protection - spell Resources Teleportation - spell | |||
Defender | Resurrector Improvement Fortifications Usage Tactics Defence Skills Hero’s Magic Protection - spell Reserve - spell March Counterspies - spell Storm Generator - spell | |||
Guru | Accelerated Training Improved Selection Saving Training Spirit of Altruism Mobilisation - spell Quarantine - spell Devotion - spell | |||
Trader | Side Profit Monopoly Distant Buying - spell Carriage Capacity Increase - spell Storage Optimisation - spell Incoming Merchants Acceleration - spell Merchants Summon - spell | |||
Builder | Construction Acceleration Towers Master Strenghten Buildings Portable Fortification - spell Accelerated Repair - spell Universal Construction - spell Construction Boom - spell |
Branch name (Speciality) | Hero primary Speciality | Branch Skills (Specialities) | ||
---|---|---|---|---|
Healer | Army Endurance Allies Endurance Healers Improvement Healers Upkeep Allies Durability - spell Contribute Mana - spell Strength Recovery - spell | |||
Illusionist | School of Magic Mages Defence Mages Upkeep March Mirrors - spell Hero Illusion - spell Foggy Phantom - spell Mask Army - spell | |||
Diffuser | Enemy Mages Weakness Enemy Healers Suppression Magic Towers Suppressor Magic Towers Diversion - spell March Visionaries - spell Hero’s True Sight - spell Antimagic - spell | |||
Necromancer | Soul Inprisonment Own Troops Necromancy Mages Fury Mages Infusion - spell Arise Killed Enemies - spell Still Spirits - spell Dead Units Reviving - spell | |||
Exorcist | Monsters Testament Exhaust Mana Ancients Summon - spell Horror - spell Send Monsters - spell Chain Hero - spell Chain Army - spell |
There are two types of Hero Skills.
Active Skills that create spells in the Book of Spells.
And Passive Skills that are permanently active and inseparable from the Hero.
Passive Skills effects are described in the table.
If a Hero leaves domain, the Hero Passive Skill stops working.
Own Hero or domain where the Hero locates can be under effect of a Passive Skill.
If a Hero is Stunned, the Hero Passive Skill will not be working.