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This page was created on 29-Apr-2021 11:43 by Administrator

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Version Date Modified Size Author Changes ... Change note
135 13-Aug-2024 15:28 7 KB Administrator to previous
134 29-Apr-2021 11:52 7 KB Administrator to previous | to last
133 29-Apr-2021 11:43 6 KB Administrator to previous | to last
132 29-Apr-2021 11:43 6 KB Administrator to previous | to last
131 29-Apr-2021 11:43 6 KB Administrator to previous | to last
130 29-Apr-2021 11:43 6 KB Administrator to previous | to last
129 29-Apr-2021 11:43 5 KB Administrator to previous | to last
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124 29-Apr-2021 11:43 5 KB Administrator to previous | to last Fraction ==> Factions
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At line 4 changed 4 lines
__Example__: Units with Defence value 10 will receive 11.1% less Damage (in other words, their Health value increases by 11.1%). Units with Defence value 20 will receive 25% less Damage (in other words, their Health value increases by 25%). Units with Defence value 50 will receive only half Damage (their Health increases by 100%)
If Defence of my units is 10, they receive 10% less damage. If the defence value is 20, they receive 20% less damage. If Defence is 50, 2 times less damage.\\
__Example__: Units with Defence value 10 will receive 11.1% less Damage (in other words, their Health value increases by 11.1%). Units with Defence value 20 will receive 25% less Damage (in other words, their Health value increases by 25%). Units with Defence value 50 will receive only half Damage (their Health increases by 100%). This shows that with Defence increase, the effect increases almost in an exponantial way.
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