This page (revision-106) was last changed on 29-Apr-2021 11:52 by Administrator

This page was created on 29-Apr-2021 11:40 by Administrator

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Version Date Modified Size Author Changes ... Change note
106 29-Apr-2021 11:52 3 KB Administrator to previous
105 29-Apr-2021 11:40 3 KB Administrator to previous | to last
104 29-Apr-2021 11:40 3 KB Administrator to previous | to last
103 29-Apr-2021 11:40 3 KB Administrator to previous | to last
102 29-Apr-2021 11:40 3 KB Administrator to previous | to last OuterDomains ==> Outer_estates
101 29-Apr-2021 11:40 3 KB Administrator to previous | to last

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At line 7 changed one line
Cities cannot be seized, as opposed to [Outer Domains|OuterDomains] that can be [re-seized|CombatMissions] from other players.\\
Cities cannot be seized, as opposed to [Outer Domains|Outer_estates] that can be [re-seized|Combat] from other players.\\
At line 20 changed one line
Later, as [science|ScienceDescription] develops, you will be able to [found|Colonization] up to 5 more cities. Their size and level will depend on the square where you will send your [Settler|Colonization].
Later, as [science|ScienceDescription] develops, you will be able to [found|Colonisation] up to 7 more cities. Their size and level will depend on the square where you will send your [Settler|Colonisation].
At line 28 changed 2 lines
Maximum number of cells in a city can be increased with the aid of the “City Expansion” science.
Notice that the Main Building level will not change with the cells number increase by the science.
Maximum number of cells in a city can be increased with the aid of the “City Expansion” science. But expansion is possible to a maximum of 43 cells, regardless of the maximum level of the Main Building. Notice that the Main Building level will not change with the cells number increase by the science.
At line 39 added 18 lines
!City teleportation
You can move your city together with its villages to coordinates of your choice. To do so, click any empty cell on the kingdom map and choose the relevant option in the circled menu. Be advised that the target cell shall not have any common villages with other cities/estates. The cost of moving is 99 BG. In the event of a failed attempt of moving a city, the BG will be charged anyway, so please before moving make sure the target cell is explored.\\
[{Image src='dfg.png' align='center' }]
[{Image src='ddg.png' align='center' }]
Teleportation becomes available only upon studying the Land Management science.
If in the event of tepeportation any mining buildings end up on cells with unsuitable resources, such buildings will be destroyed upon a warning in a dialog box.
[{Image src='gfd.png' align='center' }]
The city is moved instantly. A city cannot be moved, if an incoming attack strikes it in less than 6 hours, or if there are any incoming/outgoing missions in the city. In the event of teleportation all assistance missions in the city will be cancelled (Ancient Assistance as well). Upon moving the Gate in the city gets instantly closed, if it was opened. It takes longer than usual to open the Gate for the first time after the teleportation.\\
\\
After teleportation:\\
- terrain will change\\
- level and amount of cells in the city remains the same\\
\\
At line 42 changed one line
The troops located in the City that is being removed will flee to the nearest City with the [Escape|OuterDomains] mission.\\
The troops located in the City that is being removed will flee to the nearest City with the [Escape|Outer_estates] mission.\\