This page (revision-22) was last changed on 29-Apr-2021 11:31 by Administrator

This page was created on 29-Apr-2021 11:40 by Administrator

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Version Date Modified Size Author Changes ... Change note
22 29-Apr-2021 11:31 1 KB Administrator to previous
21 29-Apr-2021 11:40 1 KB Administrator to previous | to last Colonization ==> Colonisation

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At line 1 changed 2 lines
Поселенцы отправляются на пустые поля в королевстве с миссией __Колонизация __для того, чтобы основать новый город.\\
[{Image src='col.jpg' width='..' height='..' align='center' style='..' class='..' }]
Settlers are sent to the empty Kingdom Squares with __"Colonisation"__ mission in order to found a new city.\\
[{Image src='found.jpg' width='..' height='..' align='center' style='..' class='..' }]
At line 5 changed 3 lines
__Для отправки миссии необходимо:__\\
* персонаж Поселенец, подготовленный в здании [Центр колонизации|Здания]
* достаточный уровень [науки|Науки] Колонизация
__In order to launch the mission you need to have:__\\
* a Settler that can be trained in [Colonisation Centre|Buildings] building;
* sufficient level of the "Colonisation" [science|ScienceDescription];
* and open Gate (in the city of launching mission).
At line 11 added 4 lines
Amount of initial resources that you will have in the new city depends on the __mission speed__. The slower the speed is, the more resources will be in the new city.\\
\\
If the square where Settler was sent unfits for city foundation or there is some unexplored by you object (Outer Domain or Ruin) on the square, the Settler’s mission will fail. In such case the Settler can be sent to another square but it is recommended to [explore|Exploration] squares before sending a Settler to them.\\
Pay attention to [Terrain Bonuses|Kingdom] when choosing square for new city foundation.\\
At line 16 added 2 lines
\\The new city can be named at the first entrance or later inside the Main Building.