This page (revision-24) was last changed on 29-Apr-2021 11:48 by Administrator

This page was created on 29-Apr-2021 11:36 by Administrator

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Version Date Modified Size Author Changes ... Change note
24 29-Apr-2021 11:48 4 KB Administrator to previous
23 29-Apr-2021 11:36 4 KB Administrator to previous | to last
22 29-Apr-2021 11:36 4 KB Administrator to previous | to last
21 29-Apr-2021 11:36 2 KB Administrator to previous | to last

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At line 2 changed one line
* study the [Heroes Managing|ScienceDescription] science,
* study the ["Heroes Managing"|ScienceDescription] science,
At line 4 changed one line
* and be of Suzerain rank.
* and be of Captain rank.
At line 7 changed one line
If a Player having Hero loses the Suzerain rank, the Hero will not obey the player until the player obtains the Suzerain rank again. In such case the Hero behaves as [Stunned|UPSET]. \\
If a Player having Hero loses the Captain rank, the Hero will not obey the player until the player obtains the Captain rank again. In such case the Hero behaves as [Stunned|Stunned]. \\
At line 11 added 5 lines
A player can have __maximum 7 heroes__:
* 5 heroes can be obtained by studying science Hero Managing (__each level__ of the science increases the number of available heroes, the total maximum number of heroes = 5)
* 1 hero can be obtained by studying science Hero Commander (__the whole science__ gives +1 one hero)
* + 1 hero can be obtained if the player has a special set of artifacts.
At line 12 changed 3 lines
* a random __name __from the list (which can be changed after Hero is hired), \\
* [class|HeroClasses], \\
* [speciality|HeroClasses],\\
* a random __Name __from the list (which can be changed after the Hero is hired), \\
* [Class|HeroClasses], \\
* [Specialty |HeroClasses],\\
At line 16 changed 2 lines
* some experience,\\
* level. \\
* some Experience,\\
* Level. \\
At line 19 changed one line
!__Mana __is used to cast spells.
!__Mana __is used to cast Spells.
At line 24 changed one line
Level is restricted by the “Hero Managing”[science|HeroSciences].\\
Level is restricted by the ["Hero Managing"|ScienceDescription] science.\\
Once the highest level has been reached, the experience can no longer be accumulated.\\
At line 26 changed one line
(See the table).\\
Heroes gain Experience from killed enemy troops.
The amount of experience depends on the value of slain enemy troops. The amount of killed units is calculated after the round of resurrection. \\
At line 28 changed 2 lines
!__Experience__ has a maximum limit. When the limit is reached, Experience will not increase anymore.
Experience a Hero gains depends on the cost of enemy units killed (calculation is performed after the Resurrection round).\\
Experience calculation:\\
At line 31 changed 3 lines
1 Experience point that goes to Attacker in case he wins equals to 5000 Gold of killed enemy units cost according to the market average rate for __Mining servers__, and 2000 Gold – for __Military servers__.\\
In case a Defender wins battle, each 20,000 Gold of killed enemy units cost will give 1 Experience point for the Defender; if loses – each 5,000,000 Gold.
If Attacker loses, 1 Experience point will equal to 200,000 Gold of killed enemy units cost.
%%tabbedSection
%%tab-Slain_Troops
__Mining server__:\\
If the attacker wins, his hero gains experience = gold value of slain enemy troops * 0.0002\\
At line 35 changed one line
Killed Monsters give 250 times less Experience than troops of players __on Mining servers__, and 1000 times less Experience __on Military servers__.\\
__War server__:\\
If the attacker wins, his hero gains experience = gold value of slain enemy troops * 0.0005\\
At line 37 changed one line
In battle against Monsters, the Experience points, gained depending on the role of player in battle (described above), is multiplied by the Monsters coefficient. This coefficient is used for points calculation in battle against Monsters regardless of Monsters role in the battle. \\
__Mining server__ and __War server__:\\
If the attacked wins, his hero gets experience = gold value of slain enemy troops * 0.00005\\
At line 48 added 48 lines
If the attacker is defeated, the hero gains experience = gold value of slain enemy troops * 0.000005\\
If the attacked is defeated, the hero gains experience = gold value of slain enemy troops * 0.000003\\
\\
\\
__EXAMPLE:__\\
On the War server Player1 attacked and killed 10 000 mercenaries of 1 level belonging to Player2 (value of 1 mercenary = 75 Gold).\\
Player1`s hero experience = 75 * 10 000 * 0.0005= 375\\
/%
%%tab-Slain_Monsters
__Mining server__:\\
If the attacker wins over monsters, his hero gains experience = gold value of slain monsters * 0.0004\\
If monsters win over the attacker, the hero gains experience = gold value of slain monsters * 0.00001\\
\\
If player attacked by monsters wins, his hero gains experience = gold value of slain monsters * 0.0001\\
If player attacked by monsters loses, the hero gains experience = gold value of slain monsters * 0.000006\\
\\
__War server__:\\
If the attacker wins over monsters, his hero gains experience = gold value of slain monsters * 0.0002\\
If monsters win over the attacker, the hero gains experience = gold value of slain monsters * 0.00002\\
\\
If player attacked by monsters wins, his hero gains experience = gold value of slain monsters * 0.00002\\
If player attacked by monsters loses, the hero gains experience = gold value of slain monsters * 0.0000012\\
\\
__EXAMPLE:__\\
In a attack on War server 10 000 monster carriers of level 3 were killed, and the attacker hero gained:\\
10000 * 1* 0.0002 = 2 Experience\\
\\
/%
%%tab-Slain_Clan_castle_Monsters
\\
__Mining server__:\\
If the attacker wins over CC monsters, his hero gains experience = gold value of slain monsters * 0.0002*0.005\\
If CC monsters win over the attacker, the hero gains experience = gold value of slain monsters * 0.000005*0.005\\
\\
\\
__War server__:\\
If the attacker wins over CC monsters, his hero gains experience = gold value of slain monsters * 0.0005 * 0.001\\
If CC monsters win over the attacker, the hero gains experience = gold value of slain monsters * 0.00005 * 0.001\\
\\
Please, notice that value of CC monsters differs from that of common monsters.
\\
/%
/%
\\
If the calculation results in fraction number, only full number is taken into account.\\
In these calculations experience bonus from scrolls and artifacts is not considered.\\
\\
At line 40 changed one line
If a player does not use Hero in battle, the player’s portion of experience simply disappears.\\
If a player does not use Hero in battle, the player’s portion of Experience simply disappears.\\
At line 99 added 5 lines
Stunned Hero do not gain any Experience.\\
\\
Attacking Hero will lose a battle without troops, even if there is no defending army too. This is because Heroes do not have such parameter as "Attack".\\