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ScienceDescription

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[{Image src='sectors.png' align='left' }]__Villages.__ After the "Villages" science is studied, [Villages|Sectors] cells, including Resource Deposits and other players’ buildings (if there are any) will become visible for you. \\
[{Image src='building.png' align='left' }]__Construction.__ This science allows constructing or upgrading 1 or more buildings, depending on the science level.\\
[{Image src='sectors.png' align='left' }]__Villages.__ After the "Villages" science is studied, [Villages|Villages] cells, including Resource Deposits and other players’ buildings (if there are any) will become visible for you \\
[{Image src='building.png' align='left' }]__Construction.__ This science allows constructing or upgrading 1 or more buildings, depending on the science level.\\
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[{Image src='underground_science.png' align='left' }]__Underground Domains.__ Allows owning Underground Domains.\\
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[{Image src='shelter.png' align='left' }]__Sanctuary.__ Allows hiding your troops in the Sanctuary. \\
[{Image src='shelter.png' align='left' }]__Sanctuary.__ Allows hiding your troops in the Sanctuary. Starting from the second level, additionally reduces the salary and the cost of moving troops to the Sanctuary of the Capital. \\
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[{Image src='castles.png' align='left'}] __Clan Castles.__ Allows Clans to possess Clan Castles\\
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[{Image src='capital.png' align='left'}] In order to transfer the Capital you need to study the science and it will become “charged”. After that, click the icon of the “charged” science and in the pop-up box choose the city you want to become the Capital. When done, the Capital will be transferred to the specified city. The city level can be any, even first, but after the Capital transfer there will be 51 cells available in the city as it is supposed for the Capital. Maximum level of the Main Building will stay the same as it was before the transfer. In other words, you can get 51 cells in city with the Main Building of level 2, for example.\\
[{Image src='capital.png' align='left'}] In order to transfer the Capital you need to study the science and it will become "charged". After that, click the icon of the "charged" science and in the pop-up box choose the city you want to become the Capital. When done, the Capital will be transferred to the specified city. The city level can be any, even first, but after the Capital transfer there will be 51 cells available in the city as it is supposed for the Capital. Maximum level of the Main Building will stay the same as it was before the transfer. In other words, you can get 51 cells in city with the Main Building of level 2, for example.\\
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[{Image src='treasury.png' align='left'}] __ Exchequer __. Reduces troops salary.\\
[{Image src='add_cell.png' align='left'}] __City Expansion.__ Each time, the science expands boundaries of the chosen city by 1 cell, but the limit is 43 cells in a city. The Main Building level doesn't change after Science studying increased the amount of cells in the city.\\
In order to expand city by 1 cell you need to study the science and it will become “charged”. After that, click the icon of the "charged" science and in the pop-up box choose the city you want to expand. That moment a cell will be added inside of the specified city.\\
[{Image src='treasury.png' align='left'}] __ Exchequer.__ Reduces troops basic salary.\\
!City Expansion
[{Image src='add_cell.png' align='left'}] Each time, the science expands boundaries of the chosen city by 1 cell, but the limit is 43 cells in a city. The Main Building level doesn't change after Science studying increased the amount of cells in the city.
In order to expand city by 1 cell you need to study the science and it will become "charged". After that, click the icon of the "charged" science and in the pop-up box choose the city you want to expand. That moment a cell will be added inside of the specified city.\\
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%%tab-For_Heroes
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[{Image src='heroes.png' align='left'}] __Heroes Managing.__ Allows hiring Heroes. The higher the science level, the more Heroes can be hired. Number of Hero Slots in the Sanctuary equals to possible number of hired Heroes according to the "Heroes Managing" science level. \\
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[{Image src='heroes_skill.png' align='left'}] __Hero Skills.__ Hero maximum level depends on the science. Without studying the "Hero Skills" science the maximum level is 12. After maximum level (according to the science) is reached, the Hero Experience will stop increasing.\\
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[{Image src='prison.png' align='left'}] __Hero Capture.__ Allows constructing the [Dungeon|Dungeon] building.\\
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[{Image src='camps.png' align='left'}] __Camp.__ Allows [encamping|camp] (allows launching the "Encamping" Hero mission). Number of camps to own at the same time depends on the science level.\\
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[{Image src='alchemy.png' align='left'}] __Alchemy__\\
1. Allows to make buildings and artifacts [perfect|Alchemy]\\
2. Allows to rob magic [Crystals|Alchemy] and [Runes|Alchemy]\\
3. Allows to perform funic [Rituals|Alchemy]\\
4. Allows to rob magic [Recipes|Alchemy].\\
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[{Image src='YSKOR_OBU4ENIE.png' align='left'}] __Accelerated Studying.__ Increases the experience gained by the heroes in battle.\\
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[{Image src='coommander_nayka.png' align='left'}] __Hero Commander.__ Allows you to hire a certain number of heroes of the Commander class in the Tavern. Changes the parameters of science "Heroes Managing" by +1, but no more than 7.\\
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