Clans have more extended functions than Alliances.
In order to register a clan it's necessary to:
- study the "Clans" science,
- construct the Diplomatic Corps building,
- register the new clan in the Clans tab of the Diplomatic Corps. Try not to name your Clan similar to already existing Clans. In case the Clan names are similar in a way that other players might think that this is the same Clan, the Administration reserves the right to rename one of the Clans;
- invite other players and wait for the invitations acceptance.
In order to join a clan it's necessary to:
- study the "Clans" science;
- construct the Diplomatic Corps building;
- accept an invitation from the Head of a desired clan in the "Clans" tab of the Diplomatic Corps.
Clan can consist of 5 to 100 members. If a clan has less than 5 members, it has a status "Registering" and isn't considered a full value clan. Such Clans are shown in grey in ratings.
Maximum number of Clan Members at the moment is defined by the Clan level. The level can be increased in the Diplomatic Corps building.
There are two types of Clans: Monarchic and Democratic.
Clan Level increase
Each increase of Clan Level requires a certain contribution of Gold from Clan Members. Only players who reached 10,000,000 points of the Main Rating can contribute to Clan development. Contributions are made by clicking the "Contribute" button depicting Gold in the "Clans" tab.
Clans are Monarchic till level 4, with level 5 Clans become Democratic.
Level | Capacity, members | Cost, | Cost, | ||
---|---|---|---|---|---|
1 | 5 | ||||
2 | 10 | 50 000 | 25 | ||
3 | 15 | 150 000 | 100 | ||
4 | 20 | 300 000 | 300 | ||
5 | 25 | 1 000 000 | 800 | ||
6 | 35 | 5 000 000 | 2 000 | ||
7 | 50 | 10 000 000 | 5 600 | ||
8 | 100 | 20 000 000 | 16 000 |
If the limit of invitations to a Clan is reached, no more members can be invited. It's also impossible to send more invitations than the limit allows (even if some of the sent invitations were not accepted). That's why before inviting a player to Clan it's better to contact him, learn his priorities, the time he can spend playing, etc., and, correspondingly, send an invite when it's for sure the player will accept it.
In order to leave a Clan:
Enter the Diplomatic Corps, choose the "Clans" tab and click "Leave the Clan" button next to the Clan name.
You won't exit the clan immediately, but in 1 day, after the countdown. The exit can't be cancelled.
The Clan Head is able to construct Clan Warehouse and Clan Reservation buildings.
Clan Heads, be careful, don't confuse buttons. You also have button - "Disband Clan".
Player Expel from clan.
The Clan Head can expel a player from the clan. In order to do that, click the player's name in the "Clans" tab of the Diplomatic Corps and click the button "Expel player from Clan" in the pop-up panel. The player won't be expelled from the clan immediately, but in 1 day, after the countdown.
Clan disbandment .
The Clan Head can disband the clan. The disbandment of a registered clan will be done in 1 hour, after the countdown. During this time the disbandment can be cancelled.
How to get to know who is the Head of a Clan?
Open the Clans Strength Rating and enter the name of a Clan in the search field.
When the search is completed point at the Clan name. The name of the Clan Head and his Capital’s coordinates will be shown in the pop-up box.
Rights of the Clan Members:#
- Clan Head's
- Treasurer's
- Secretary's
Clan Head can assign rights of the Treasurer and the Secretary to any Clan member, or dismiss them.
Treasurer can accept new members for the Clan, and expel any members, including the Secretary, but excluding the Clan Head. Treasurer has access to the "Clan Warehouse" and "Clan Reservation" buildings.
Secretary can accept new members for the Clan, and expel any members, including the Treasurer, but excluding the Clan Head. Secretary sees the attacking missions against the Clan-mates in the "Missions" window. This option can be regulated by checking or un-checking the "Show Clan-mates' missions" box.