In order to hire a Hero you need to:#
- study the Heroes Managing science,
- construct the Tavern building,
- and be of Suzerain rank.
- notice that Heroes cannot be hired if the Capital is being under attack.
If a Player having Hero loses the Suzerain rank, the Hero will not obey the player until the player obtains the Suzerain rank again. In such case the Hero behaves as Stunned.
Click a Hero’s image in order to see the Hero’s parameters, artefacts, scroll, spell and skills.
Each Hero has:#
- a random name from the list (which can be changed after Hero is hired),
- class,
- speciality,
- some Mana,
- some experience,
- level.
Mana is used to cast spells.#
It has a property of regeneration or it can be replenished with bottles of Mana.Mana is not regenerating if hero is stunned, in the Sanctuary or in mission.
Level depends on Experience and can be increased.#
Level is restricted by the “Hero Managing”science.(See the table).
Experience has a maximum limit. When the limit is reached, Experience will not increase anymore.#
Experience a Hero gains depends on the cost of enemy units killed (calculation is performed after the Resurrection round).1 Experience point that goes to Attacker in case he wins equals to 5000 Gold of killed enemy units cost according to the market average rate for Mining servers, and 2000 Gold – for Military servers.
In case a Defender wins battle, each 20,000 Gold of killed enemy units cost will give 1 Experience point for the Defender; if loses – each 5,000,000 Gold. If Attacker loses, 1 Experience point will equal to 200,000 Gold of killed enemy units cost.
Killed Monsters give 250 times less Experience than troops of players on Mining servers, and 1000 times less Experience on Military servers.
In battle against Monsters, the Experience points, gained depending on the role of player in battle (described above), is multiplied by the Monsters coefficient. This coefficient is used for points calculation in battle against Monsters regardless of Monsters role in the battle.
If several players fight on one side, the Experience will be distributed proportionally among the players according to the cost of their troops for the moment of the battle start.
If a player does not use Hero in battle, the player’s portion of experience simply disappears.
Each Hero belongs to one of the three classes.
The Hero class is determined by the three basic skills (displayed in the upper part of the Hero Skills window) and the Specialties.
There are five branches of Skills (Specialties) in each class. One branch is determined by the Hero primary Speciality, and two more branches for studying can be chosen by a player.
Each branch contains 6 Skills.
Some Skills are passive and some – give spells.
Hero Speed - passive skill
Catapult - spell
Mana Regeneration – passive skill
Branch name (Speciality) | Hero primary Speciality | Branch Skills (Specialities) | ||
---|---|---|---|---|
Paladin | Fortifications Protection – passive skill Enemy Failure– passive skill Protection - passive skill Ally’s Protection - passive skill Monsters Suppression - spell All Mages Weakness - spell Enemy Weakness - spell | |||
Warrior | Army Strength Strength to Ally Forgive Renegade Kill the wounded – spell Carriers Endurance - spell Fortune - spell Total Pursuit - spell | |||
Saboteur | Merchants Diversion - spell Construction Sabotage - spell Towers Diversion - spell Production Diversion - spell Explorers Diversion - spell Mirrors and Counterspies Diversion - spell Trainings Diversion - spell | |||
Scout | Artefact Hunter Explorers Speed-up Distant Espionage Distant Observation Patrol - spell Explorer's Eye - spell March Spies - spell | |||
Peacemaker (only on Mining servers) | Cautious Seizure Enemy Experience Decrease Monsters Slayer Pursuers Weakness - spell Total Weakness - spell Universal Failure - spell Refusal to Serve - spell | |||
Destructor (only on Military servers) | Pillage Pillage Trophies Collection Trojan Horse - spell Ram - spell Curse of Code of Honour - spell Temple Diversion - spell |
Hero speed - passive skill
Ballista - spell
Mana Regeneration - passive skill
Branch name (Speciality) | Hero primary Speciality | Branch Skills (Specialities | ||
---|---|---|---|---|
Miner | Hideout Cultivation - spell Mountains Tools - spell Terrain Penalty Removal - spell Chemical Synthesis - spell Warehouses Protection - spell Resources Teleportation - spell | |||
Defender | Resurrector Improvement Fortifications Usage Tactics Defence Skills Hero’s Magic Protection - spell Reserve - spell March Counterspies - spell Storm Generator - spell | |||
Guru | Accelerated Training Improved Selection Saving Training Spirit of Altruism Mobilisation - spell Quarantine - spell Devotion - spell | |||
Trader | Side Profit Monopoly Distant Buying - spell Carriage Capacity Increase - spell Storage Optimisation - spell Incoming Merchants Acceleration - spell Merchants Summon - spell | |||
Builder | Construction Acceleration Towers Master Strenghten Buildings Portable Fortification - spell Accelerated Repair - spell Universal Construction - spell Construction Boom - spell |
Hero Speed - passive skill
Mages-defenders - spell
Mana Regeneration - passive skill
Branch name (Speciality) | Hero primary Speciality | Branch Skills (Specialities) | ||
---|---|---|---|---|
Healer | Army Endurance Allies Endurance Healers Improvement Healers Upkeep Allies Durability - spell Contribute Mana - spell Strength Recovery - spell | |||
Illusionist | School of Magic Mages Defence Mages Upkeep March Mirrors - spell Hero Illusion - spell Foggy Phantom - spell Mask Army - spell | |||
Diffuser | Enemy Mages Weakness Enemy Healers Suppression Magic Towers Suppressor Magic Towers Diversion - spell March Visionaries - spell Hero’s True Sight - spell Antimagic - spell | |||
Necromancer | Soul Inprisonment Own Troops Necromancy Mages Fury Mages Infusion - spell Arise Killed Enemies - spell Still Spirits - spell Dead Units Reviving - spell | |||
Exorcist | Monsters Testament Exhaust Mana Ancients Summon - spell Horror - spell Send Monsters - spell Chain Hero - spell Chain Army - spell |
There are two types of Hero Skills.
Active Skills that create spells in the Book of Spells.
And Passive Skills that are permanently active and inseparable from the Hero.
Passive Skills effects are described in the table.
If a Hero leaves domain, the Hero Passive Skill stops working.
Own Hero or domain where the Hero locates can be under effect of a Passive Skill.
If a Hero is Stunned, the Hero Passive Skill will not be working.