If there is no Range specified in a Spell description, the Range is 1 Kingdom.

If a Hero is the bearer of a Spell, then the Hero should be in the Garrison of the Domain-target in order for the Spell to take effect.


"Still Spirits" Spell
After the Spell is cast, points from attacking units fallen in the Domain are zeroed.

"Intrepidity" Spell
Affects "Deep Horror", "Horror" and "Compassion" Spells.
Does not affect "Caution in Defence" and "Caution in Attack" Spells.

"Victim" Spell
Turns Troops into Resources.
70% of selected units can be exchanged for Resources according to the market average rate.