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This page was created on 29-Apr-2021 11:43 by Administrator

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Version Date Modified Size Author Changes ... Change note
156 06-Jan-2023 21:43 5 KB Administrator to previous
155 29-Apr-2021 11:46 5 KB Administrator to previous | to last Artefict_store ==> Artifact_store
154 29-Apr-2021 11:43 5 KB Administrator to previous | to last Artefact_store ==> Artefict_store
153 29-Apr-2021 11:43 5 KB Administrator to previous | to last
152 29-Apr-2021 11:43 5 KB Administrator to previous | to last
151 29-Apr-2021 11:43 5 KB Administrator to previous | to last
150 29-Apr-2021 11:43 5 KB Administrator to previous | to last
149 29-Apr-2021 11:43 5 KB Administrator to previous | to last
148 29-Apr-2021 11:43 5 KB Administrator to previous | to last Mage_build ==> TrainMages
147 29-Apr-2021 11:43 5 KB Administrator to previous | to last Miner_build ==> TrainMercenaries
146 29-Apr-2021 11:43 5 KB Administrator to previous | to last Healer_build ==> TrainHealers
145 29-Apr-2021 11:43 5 KB Administrator to previous | to last Range_build ==> TrainArchers
144 29-Apr-2021 11:42 5 KB Administrator to previous | to last Flyer_build ==> TrainAirborne
143 29-Apr-2021 11:43 5 KB Administrator to previous | to last Cavalry_build ==> TrainCavalry
142 29-Apr-2021 11:43 5 KB Administrator to previous | to last Melee_build ==> TrainWarriors
141 29-Apr-2021 11:43 5 KB Administrator to previous | to last Scavenger_build ==> TrainCarriers

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Buildings

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At line 1 changed 3 lines
На ячейках городов, поселков и других владений возможно строить, улучшать, удалять здания.
А также ремонтировать, если здание повреждено при атаке.\\
Строительство, улучшение и ремонт зданий производится за ресурсы и время с помощью населения, которые на время строительства становятся рабочими. Чем менее полно здание заполнено рабочими - тем дольше будет строиться/улучшаться/ремонтироваться здание.\\
Cells in Cities, villages and other domains are intended for constructing buildings. Buildings can be constructed, upgraded, deleted or repaired in case they were damaged in course of enemy attack.
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__Construction, upgrade and repair __ cost resources and take time, and are performed by people who become Builders for the time of construction. The less a construction site is filled with Builders the longer the building construction/upgrade/repair will last.
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Здания в окне постройки разделены на закладки:\\
After a building has been constructed the Builders move on to another constructing or upgrading building if there is one.
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1.Муниципальные\\
The same type of buildings looks different for each race.
The Knights, Elves, Dark Elves (Drow) and Demons buildings are shown below:
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[Main Building|City_hall] and [City Gate|Gate] - special buildings that are in any city initially.
[{Image src='cityhall_0.png' align='left'}]
[{Image src='wall_23_closed.png' align='left'}] \\
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2.Добывающие\\
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%%tabbedSection
%%tab-Producing
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__ Producing __ buildings differ from other buildings because they have to be filled with Workers or Alchemists.\\
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|[Alchemist Lab|Alchemist]\\ [{Image src='alchemist.png' align='left' link='Wiki.jsp?page=Alchemist'}]|[Woodcutter Cabin|Samwill] \\[{Image src='sawmill.png' align='left' link='Wiki.jsp?page=Samwill'}]|[Stone Quarry|Mine_stone]\\ [{Image src='mine_stone.png' align='left' link='Wiki.jsp?page=Mine_stone'}]|[Trading Post|Shop] \\[{Image src='shop.png' align='left' link='Wiki.jsp?page=Shop'}]
|[Windmill|Windmill]\\ [{Image src='windmill.png' align='left' link='Wiki.jsp?page=Windmill'}]|[Iron Plant|Mine_iron] \\[{Image src='mine_iron.png' align='left' link='Wiki.jsp?page=Mine_iron'}]|[Gold Plant|Mine_gold] \\[{Image src='mine_gold.png' align='left' link='Wiki.jsp?page=Mine_gold'}]|[ Chalice of Abundance|Recovery] \\[{Image src='recovery.png' align='left' link='Wiki.jsp?page=Recovery'}]
/%
%%tab-Municipal
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3.Производящие спецюнитов\\
|[Cottages|Houses]\\[{Image src='houses.png' align='left' link='Wiki.jsp?page=Houses'}]|[Market|Market]\\[{Image src='market.png' align='left' link='Wiki.jsp?page=Market'}] |[Warehouse|Warehouse]\\[{Image src='warehouse.png' align='left' link='Wiki.jsp?page=Warehouse'}]|[ Terraformer |Terraformer]\\[{Image src='terraformer.png' align='left' link='Wiki.jsp?page=Terraformer'}]
|[Diplomatic Corps|Diplomat]\\[{Image src='diplomat.png' align='left' link='Wiki.jsp?page=Diplomat'}] |[Resurrector |Resurrector]\\[{Image src='resurrector.png' align='left' link='Wiki.jsp?page=Resurrector'}] |[ Temple |Temple]\\[{Image src='temple.png' align='left' link='Wiki.jsp?page=Temple'}]|[Clan Warehouse |Clan_warehouse]\\[{Image src='clan_warehouse.png' align='left' link='Wiki.jsp?page=Clan_warehouse'}]
|[Clan Reservation|Clan_warehouse]\\[{Image src='clan_reservation.png' align='left' link='Wiki.jsp?page=Clan_warehouse'}]| [Vault|Artifact_store]\\[{Image src='artefacts.png' align='left' link='Wiki.jsp?page=artifact_store'}]|[Tavern|Tavern]\\[{Image src='Tavern.jpg' align='left' link='Wiki.jsp?page=Tavern'}]|[Dungeon|Dungeon]\\[{Image src='Dungeon.jpg' align='left' link='Wiki.jsp?page=Dungeon'}]
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4.Производящие боевых юнитов\\
%%tab-Military
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Combat units for [combat missions|Combat] can be trained in __Military__ Buildings.\\
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|[Slave Dwelling|TrainCarriers]\\[{Image src='scavenger.png' align='left' link='Wiki.jsp?page=TrainCarriers'}]|[Barracks|TrainWarriors]\\[{Image src='melee.png' align='left' link='Wiki.jsp?page=TrainWarriors'}]|[Stable|TrainCavalry]\\[{Image src='cavalry.png' align='left' link='Wiki.jsp?page=TrainCavalry'}]|[Pegasus Bastion|TrainAirborne]\\[{Image src='flyer.png' align='left' link='Wiki.jsp?page=TrainAirborne'}]
|[Shooting Range|TrainArchers]\\[{Image src='range.png' align='left' link='Wiki.jsp?page=TrainArchers'}]|[Abbey|TrainHealers]\\[{Image src='healer.png' align='left' link='Wiki.jsp?page=TrainHealers'}]|[Mercenary Order|TrainMercenaries]\\[{Image src='miner.png' align='left' link='Wiki.jsp?page=TrainMercenaries'}]|[School of Magic|TrainMages]\\[{Image src='mage.png' align='left' link='Wiki.jsp?page=TrainMages'}]
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5.Защитные \\
/%
%%tab-Special
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Special units for [non-combat missions|NonCombat] can be trained in __ Special __ Buildings.\\
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|[Merchant Guild|merch_guild]\\[{Image src='merch_guild.png' align='left' link='Wiki.jsp?page=merch_guild'}]|[Spy Guild|spy_guild]\\[{Image src='spy_guild.png' align='left' link='Wiki.jsp?page=spy_guild'}]|[Counterspy Guild|antispy_guild]\\[{Image src='antispy_guild.png' align='left' link='Wiki.jsp?page=antispy_guild'}]|[Expeditionary Corps|exped]\\[{Image src='exped.png' align='left' link='Wiki.jsp?page=exped'}]
|[Colonisation Centre|colony]\\[{Image src='colony.png' align='left' link='Wiki.jsp?page=colony'}]|[Visionary Tower |watch_tower]\\[{Image src='watch_tower.png' align='left' link='Wiki.jsp?page=watch_tower'}]|[ Mirror Tower |antiwatch_tower]\\[{Image src='antiwatch_tower.png' align='left' link='Wiki.jsp?page=antiwatch_tower'}]
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%%tab-Defensive
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Подсказки о некоторых зданиях:\\
В здании «__Воскреситель__» Вы сможете воскресить часть своих войск после боя, произошедшего во владении, где построено здание.
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|[Fortification |Fortification]\\[{Image src='fortification.png' align='left' link='Wiki.jsp?page=Fortification'}]|[Tower|Magic_Tower]\\[{Image src='tower.png' align='left' link='Wiki.jsp?page=Magic_Tower'}]|[Magic Tower|Magic_Tower]\\[{Image src='magic_tower.png' align='left' link='Wiki.jsp?page=Magic_Tower'}]
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You can __demolish__ your buildings by clicking the "Remove" button in the circular menu if necessary. \\
If the cell a building was standing on become unavailable for a player (for example due to the [Capital|City] transfer), the building is automatically deleted.\\
In both cases Workers and Builders from those buildings become Idle.\\
However, if buildings were destroyed by an enemy (see [Combat Missions|Attack_Destroy]) the Workers and Builders will die.\\
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